SEIKEN DENSETSU MUSIC COMPLETE BOOK

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Commercial (19 CD + DVD) published by Square Enix (distributed by Sony Music Distribution) on Sep 14, containing original soundtrack. Seiken Densetsu Music Complete Book. [back cover], Catalog Number: SQEX- ~ Released On: September 14, Composed By: Kenji Ito, Nobuo. Download Seiken Densetsu Music Complete Book soundtracks to your PC in MP3 format. Free Seiken Densetsu Music Complete Book.


Seiken Densetsu Music Complete Book

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GAME MUSIC - SEIKEN DENSETSU MUSIC COMPLETE WORKS(20CD)(ltd.) - computerescue.info Music. Seiken Densetsu Music Complete Book. Record Label: Square Enix. Catalog No. : SQEX/ Release Date: September 14, We flip through the entire book which contains 19 discs of music along with a special 20th anniversary DVD containing the orchestral.

Frankly, I thought that Square was very supportive of the joyful curiosity that youngsters have, which made the company very attractive to everyone. It even seemed that all of the members that became project leaders at some point had entered the company around the same time. Everyone had an unbelievable fervor and passion for creating new things spiralling in their hearts. I spent my twenties there, which were filled with frustrations and disgraces.

While my thirties were filled with surprises and challenges, it was also there were I actually experienced what working was for the first time. I wished that the melodies I created would sway the hearts of the children and help them to get a firm grip on the future they want to create by themselves. It was a great, great honor for me to have participated in such a wonderful project as this.

Among the three composers, it looks like I was the one who got to put on the largest face out there, regardless of our order of entry to the company. Luckily, and thanks to all the courage, love and confidence that was put into this series, it reached its 20th Anniversary. I really wanted to work on a fantasy-styled RPG, and I was very glad that I finally got the chance to do so.

Mysterious animals, soft and vivid colors, sad stories, stories that made you think, and mysterious lines suddenly coming out from the mouths of everyone. Somehow, it felt very fresh, filled with love and shining — encouraged by all of it, I even proposed quite a few ideas. When my role was finally settled, I was very happy, but very confused too.

And thus, given that the songs for the second and third games composed by Kikuta-san were greatly appreciated by everyone too, I was under a lot of pressure when I was finally given the role to compose for the next game. Kikuta-san had a booth in one of the corridors I had to go through to reach my workplace, so I had to listen to the music from Seiken Densetsu 2 everyday. The day in which we played the medley and the tunes from Seiken Densetsu 1, 2 and 3 began flowing throughout the place, I got all misty-eyes before I had even noticed it.

Well then, thank you very much for having paid attention to my rather long trip down the memory lane. To all of the Seiken Densetsu fans out there, and all of the creative staff of the series, and especially to you: thank you from the bottom of my heart, I truly love you all. Actually, games like Final Fantasy and Dragon Quest were released during my time as a senior high school student, and since I had aspired ever since to be a sound designer, my greatest wish was to work on such games. Everytime we got a new hardware, the expressive musical power we had on our hands experienced a remarkable improvement, and several RPGs were created using these new technologies.

While he intended to sound calm on the telephone, he told me that the day in which I could work on the Seiken Densetsu series, which had always been one of my goals, had finally come! Honestly, I remember that the inside of my brain was as vibrant as samba carnival that day. Of course I had played the original Final Fantasy Gaiden at the time it was released, and back then, I was passionately playing it with two or three of my children, which were in the kindergarten back then.

So when I had that conversation with Ito-san over the telephone, I felt this was the materialization of all my efforts. Most likely, this is the feeling of having reached such a milestone, and I hope it continues going on for many more years. To all the ever-changing and notable members of the development staff, to all the fans that have continued supporting us with their tremendous love, I truly want to give my congratulations on the occasion of the Seiken Densetsu 20th Anniversary.

While we were acquaintances, I had hardly ever talked to him, so I remember being very nervous about it. Among other experiences, I had bought and played through Seiken Densetsu 2 and loved its music greatly, so being part of the staff working on a title of that same series felt wonderful to me. Since the original goal for the game was attracting more players, the normally calm and gentle Ito-san was more quick to point faults than ever, so that was quite a problematic job.

There were many more hardships, but thanks to everyone, beginning with Kenji Ito-san, I had one of the most interesting experiences in my career. If you can love these songs after playing the CD for the first time, that would be the greatest honor to me. Well then, while I was initially planned to be in charge of part of the arrangements, in the middle of the development I was tasked with also composing part of the music… While I had to make the music for several of the movie scenes present in the game, they featured beautiful environments where several dramatic twists took place.

Trials of Mana

What kind of music should I make for them? I remember that was something that greatly worried me. To further understand the changes in the emotions of the characters that appeared in it so the music could further match them, I took a copy of the script the voice actors would use at the time of the recordings and gave it a thorough reading.

Furthermore, it has a length of four minutes, so it has a lot of strength, while being also very speedy to go accord to the story events during which it plays, so it was quite a lot of trouble to make. During the recording for the orchestra, there was this little secret episode in which Ito-san continued directing the orchestra until the end of the day despite being terribly sick, and he collapsed on the sofa right after we had finished.

However, making up a disc set!? Anyone would need around three years to fully listen to it! Normally, my main work consists of working on sound effects, voice recording, and general sound engineering. Good day to everyone out there. This was pretty much the condensation of the up-front battle I had with Seiken Densetsu 4 over 52 long days.

Players can exit battle mode by moving off-screen or far enough away from the monsters for it to be disengaged unlike Legend of Mana 's "no-escape" mode. When in battle mode, the character adds one point to his or her "power gauge" by making an attack which hits a monster in place of Secret of Mana's vulnerable charge-up.

When the gauge is full enough, special moves can be unleashed - moves vary according to the character and their class. Once all enemies on-screen are defeated, the player has the chance to receive a reward item in a treasure chest.

Sometimes, a "prize" wheel of traps is given when opening the chest; this can be eluded by timing the cursor to fall over an "OK" disc. Unlike the prequel, however, instead of setting the characters' range to the enemy and their level of aggression, the player sets directives on the character's behavior during combat, such as taking an individual target or supporting another character.

The player can also determine whether or not the AI characters will make use of their power gauge and what earned abilities they may use, though magic spells must be cast manually by the human player. Classes and Leveling Level progression is coordinated by the player, as a choice is given regarding where to invest a character statistics point at every level up.

A "class" system is also present. Once a character reaches level 18, he or she is able to go to a Mana Stone and choose a class to progress to - either a class aligned to "Light" or a class aligned to "Dark" - which provides a different set of skills and different improvements to character statistics. A second class change may be performed at level The second change requires the use of rare items to be performed, and once again an option between a "Light" and a "Dark" class is presented.

However, there is a key difference between the second class change and the first class change. Counting all possibilities, there is a total of seven possible classes for every character, including the initial class. Passage of time Trials also employs a calendar function into its gameplay. The seven-day week cycles much more quickly than an actual one — a day passes in a number of minutes — but it still affects gameplay in certain ways. Each day of the week is represented by a different elemental spirit.

On that spirit's day, magic of that element will be slightly stronger: Luna Day - Moon magic is stronger. Salamander Day - Fire magic is stronger. Undine Day - Water magic is stronger. Dryad Day - Wood magic is stronger. Jinn Day - Wind magic is stronger. Gnome Day - Earth magic is stronger.

Mana Holy Day - All elemental magic is balanced. A Day is also divided into day and night, represented by Wisp and Shade respectively. Reportedly, the use of the opposite elements according to day and time and the game's elementology are not weakened; for example, using water spells on a Salamander Day does not make them weaker than using them on a Gnome Day.

Certain events only happen during certain times of day, such as a nighttime-only black market selling particularly rare items. Enemies encountered in the field also change during certain time periods, and some may be sleeping if characters approach them at night. Using an inn's services allows the player to "skip" the game's clock to that day's evening, or the following morning.

Mana Holy Day is also notable in the game's calendar as players can use the inns' healing and time-skipping service for free, while a nominal charge is given on other days. Plot Setting According to Trials of Mana's in-game lore, the Goddess of Mana created the game's world by forging the powerful Sword of Mana and defeating the eight Benevodons with it, sealing them within eight Mana Stones before turning herself into the Mana Tree and falling asleep. The game is set at a time when Mana starts to fade and peace has ended, as some people plot to unleash the Benevodons from the stones in order to gain ultimate power, both politically and magically.

Heroes of Mana is a direct prequel to Trials of Mana, taking place 19 years before the latter's story. Story With the exception of Charlotte , the characters are told or otherwise decide to seek the advice of the Priest of Light in the Holy City Wendel. They arrive at the city of Jadd soon after the Beastmen have invaded. Due to the Beastmen's werewolf powers, they are able to make an escape by night while the Beastmen are distracted.

Seiken Densetsu Music Complete Book

All characters, on the way to Wendel, stay overnight in Astoria where they are woken by a bright light. Following it, the light reveals itself to be a Faerie from the Mana Sanctuary Mana Holyland in the fan-translation , exhausted by her journey. Out of desperation, the Faerie chooses the main character to be her host, and tells them to get to Wendel.

There, while the main character is explaining her or his grievances to the Priest of Light, the Faerie interrupts and explains that the Mana Tree is dying and that the Sanctuary is in danger.

This is grave news for the Priest, for if the Tree dies, the Benevodons will reawaken and destroy the world. He goes on to explain that, because the Faerie has chosen the main character as her host, he or she must travel to the Mana Sanctuary to draw the Sword of Mana from the foot of the Mana Tree to restore peace to the world.

Once accomplished, the main character may then have his or her wishes granted by the Goddess of Mana if the Sword can be drawn before the Tree dies. However, there is a catch: a great deal of power is needed to open the gate to the Sanctuary. The Faerie does not have the strength to do it alone, and the ancient spell which would do so by unlocking the power in the Mana Stones also takes the caster's life.

However, the Stones' guardian spirits Secret of Mana 's Elementals are able to open the gate once their powers are combined.

After journeying across the world to get the Spirits, thwarting the invasion attempts of Nevarl and Altena , discovering the powers of the Fire and Water Mana Stones released by agents of Nevarl and Altena, respectively , and learning of the disappearance of the Mana Stone of Darkness along the way, the main character tries to open the gate to the Mana Sanctuary with the Spirits' assistance.

The first attempt fails, but the second succeeds; the Faerie realizes that it was opened because someone managed to release the power from all the Mana Stones.

The characters travel into the Sanctuary and the main character claims the Mana Sword; however, it is soon discovered that the main character's adversaries have captured the Faerie and will only release her in exchange for the Mana Sword.

The unfortunate trade is made, and once the enemy receives the Sword, the Mana Stones shatter and the Benevodons are released. The characters must then defeat the Benevodons before they can gather and destroy the world. However, after doing this, they realize killing the Benevodons gave more power to their main enemy. The already-powerful villain absorbs the power of both the Sword of Mana and the Benevodons to become a god, but is halted by the Mana Goddess blocking some of his power.

After storming the villain's stronghold and defeating his minions, the characters go and defeat their main enemy, but are unable to stop him from destroying the Mana Tree. The Faerie fuses with what's left of the Mana Tree and will become the new Mana Goddess in a thousand years, but until then Mana won't exist in the world. Their quest complete, the characters go back to their lives afterwards. Characters The characters and their individual stories are grouped into three main sub-plots.

The main storyline is determined by the first character chosen, however there is significantly more character interaction and dialogue if these pairs of characters are selected in the same party. Her mother, Valda , the Queen of Reason, uses her magic to keep the Altenish citadel in a perpetual spring. However, like her country, Valda is cold and unfeeling towards her daughter, who has become lonely and selfish as a result of her upbringing.

The Queen's spell weakens as Mana starts to fade. A beautiful blend of old and new, these four discs are fantastic. They are, however, overwhelming as well.

Writing, Art, Photography, Media & Commentary

When I first got the Seiken Densetsu Book in the mail, it was around this point I had to stop listening and take a break. This is a lot of music for a single game.

Legend of Mana This is one of the first soundtracks I owned. Of course, to help pay for college, I sold it within a year of downloading it. But now it's back in the collection. I'm happy to have it, because it marks the beginning of my love for Shimomura.

Seiken Densetsu Rise of Mana Piano Score Book Sheet Music OST Square Enix

Now, a quick Shimomura history lesson. Then Parasite Eve. And then Legend of Mana.

It was this game that really got me hooked to her writing style. She is a master of string-based melodic lines. She makes violins sound so awesome, sometimes it hurts. In a good kind of way.

She's also a master of catchy, syncopated rhythms. Songs like "Earth Painting" and "To the Sea" feature awesome percussion including pitched percussion, such as marimba to keep the music moving along in a quick, lively sort of way. Throw some interesting melodic work on top and you've got yourself a song, and it doesn't need any cowbell.

Take that Bruce! Fast songs aside, Shimomura also showed a softer side with the vocal theme "Song of Mana" and the beautifully sad "City of Flickering Destruction. I could listen to these on loop, forgetting that there are 17 other discs in the set. But I promise not to neglect the others. Seriously, I promise! The soundtrack was previously a digital-only iTunes kind of thing, and up til the present, that just wasn't my kind of thing.

I'm an artifact kind of guy, here! Not only that, Children of Mana is the only game in the series I've never touched. I never beat Dawn of Mana, but I played enough of it to know I didn't want anymore. Children of Mana, I never even borrowed or rented this game. I had no interest in it. The soundtrack is put together by a diverse team.

These individuals bring something very special to the table, an added spice that you won't find elsewhere in the Mana series. There are some very pretty pieces of music to be found here. Among them, I believe my favorite is disc 15 track 2, "Hymn of Light. There isn't that much to go through here: 33 songs taking up a little more than 80 minutes of your time. But, being new to me, I found myself enjoying the surprise. I thought the lack of a physical CD release in the past meant the music wasn't very good.

Turns out I was wrong. Heroes of Mana Some games have soundtracks that are worth much more than the games themselves. Not just on price point, but in terms of sheer value. That game was railed against by virtually anyone who bothered to touch the game, but most everyone agrees that Hamauzu's music for it was fantastic.

Such game don't deserve their awesome soundtrack counterparts. Throw Heroes of Mana into this category, if you please. I despised Heroes of Mana.

Totally, totally disappointed in it. The soundtrack, on the other hand? Shimomura put her all into this, and the end result is something that nearly reaches the mountaintop experience that is the Legend of Mana soundtrack. The source material is improved upon even further on the "drammatica" disc, and I suspect Shimomura will also make good use of it in her upcoming Mana series arranged disc. For now, I find myself trying to keep the soundtrack at arm's length, because I have such bad memories of the game.

But if I can instead distance myself from those memories and just enjoy this soundtrack, see it as a bonus extension of the Legend of Mana OST, I think I'll be in good shape. Seriously, it's got all the same bouncy stylings, punctuated by heartfelt, swelling, emotional ballad-esque pieces. Takayuki Hattori is a godsend. He did the orchestration for this album and another one before it, the "Final Fantasy Symphonic Suite. And gues what? They do rival the DQ albums. And in my opinion, among early DQ, early FF, and this disc, this disc wins.

Hands down. And that's in spite of the oldschool recording quality and the true-to-form, vanilla orchestration.Violation of Time. Bonded by the Soul. Instead, I'm treated to unlooped, 1-minute versions of some of Hiroki Kikuta's best compositions. The day in which we played the medley and the tunes from Seiken Densetsu 1, 2 and 3 began flowing throughout the place, I got all misty-eyes before I had even noticed it.

Now, this item isn't exactly a box. It was an ARPG due to its action elements, but the other reason for us giving it that name was because I felt it was time to finally give some use to that trademark we had lying around.

So Kikuta decided to give high-compression to certain instruments, and low-compression to others. Final Fantasy music Mana series Music by media franchise Video game music discographies. Available at. Not only that, Children of Mana is the only game in the series I've never touched.

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